Topic: Life Drawing
What method do you use when building up the figure's structure?
Response:
It depends on the panel. I usually do shapes and then fill in the figures.
Often starting with the head. Generally the shapes are shaped like the
things I'm drawing--it's mostly circles.
Topic: Penciling
Give me some examples of bad storytelling...
Response:
Confusing pages! Make your pages easy to follow! It should be clear
which panel should be read in which order. Arrows look idiotic--don't use
them. Sideways pages! Enough with the SIDEWAYS PAGES! I know that some
big name talents have used them but as a reader, having to physically turn
the books around takes away from the reading experience. It's also annoying.
Please stop.
What's the correct way to break borders?
Response:
When you break the borders--you're establishing the border as a plane.
Think of it as a window--the border should only be broken by the object
that is the closest to the viewer. If a background element is breaking
the border, you're essentially saying that it is in front of the other
things in the panel. If a person in the background is breaking the border
but somebody closer to the reader ISN'T, you're throwing off the illusion
of depth and making the background character look like the Wasp buzzing
around. DON'T have characters from one panel overlapping on to a figure
from another panel--the characters shouldn't interfere in a separate reality.
DON'T have a character have a character bleed off into a panel which isn't
directly before or after that panel-- a reader may follow that extended
limb to the wrong panel and read the page out of its proper sequence.
What can I do to draw faster?
Response:
The trick is to throw away your eraser and don't look back. If you
use the philosophy that you'll get it right tomorrow then you're on the
right track. Obsessing over details only slows you down. Make the things
that are difficult to draw as minimal as possible. Bulky clothing, capes,
silhouettes, back shots and rubble are your best tools.. I still have my
eraser--I guess that's why I just do a book a month.
How do I make my penciling more inking-friendly?
Response:
DON'T use the side of the pencil for un-inkable effects and DON'T simply
scribble[ Scribbling is OK, Erik means you must clean up the scribbles
afterwards]. The pencils should look as clean and beautiful as inked pages-
only lighter. The tighter your pencils are-the more the finished book will
look like your work.
Topic: Inking
What do you think about "The Art of Inking" book by Gary Martin?
Response:
It's incredibly lame and extremely incomplete. It really doesn't prepare
an inker how to do the many things he'll need to do such as problem solving.
Pencils aren't inks and inkers constantly have to decide how to interpret
them. The examples of pencils from Steve Rude are all quite good -- most
inkers can only dream of seeing pencils like that. Inkers need to know
what to do when things are scribbled in, half drawn or shaded with the
side of a pencil. What to do when a black figure stands on a black background.
There are tons of cool effects that any of the guest inkers could teach
and little is covered by any of them. Gary doesn't explain how to do much
of anything and there's tons of blank pages in the book. It's too bad that
it came out -- now the chances of stores buying a good book on the subject
are diminished. It is interesting to see how different inkers treat the
same drawings and that's worth something but for money spent, I'd recommend
potential inkers buy the second issue of Essential X-Men to see Terry Austin
at the top of his game and skip Gary's book. You'll learn a lot more studying
Terry's work in black and white than this book could ever hope of teaching
you.
How do I 'break in' an inking nib to get the ink to flow satisfactorially?
Response:
It takes a while to "break in" a nib. Especially early on. Don't clean
them. Use them for a while (an hour or two) and the ink should flow more
smoothly. Usually, I try and ink thinner things like body hair with a fresh
nib since an older one tends to make thicker lines. Just keep practicing.
Topic: Perspective
What are some good rules for dealing with perspective?
Response:
The most important thing is to establish a horizon line and relate
things to it. An easy way to cheat a crowd scene is to draw a horizon line
and then pick a body part to rest on that line (for example--everybody's
belt is on that line--if they're short, just below it--taller just above
it). Then, relate backgrounds to that--by putting belts on that line, you've
established that it's 3 1/2 feet at that line so doorways are just over
twice that etc. Often artists will put the horizon line at the bottom of
character's feet to make things easy. Remember that all sideways
vanishing points are on the horizon line.
How does one handle vanishing points that go far off the board?
Response:
I plug a tack wherever that vanishing point is, tape down my paper
and run a big ass ruler over to the tack and go to work.
Topic: Miscellaneous
How should I set up my portfolio?
Response:
Do pages with more than simply action scenes. You will be required
to draw EVERYTHING in a comic book from clothes to cars to animals. Show
an editor that you CAN draw EVERYTHING. Artists--DON'T get caught up in
figuring out a plot for your samples! Find a comic that you think blows
and show me that you can do better. Just remember--you don't need to include
the same number of panels or panel configuration. Make it sing. Make sure
your storytelling is clear! Make sure that a reader can tell which character
is which in every panel. Don't confuse the reader! Keep your character
designs consistent--don't alter details from panel to panel. Establish
where your characters are and keep that consistent. Do 5 or more pages.
It's good to show a few different scenes. ALWAYS send finished work. DON'T
send works in progress. NEVER send art that you need to explain or apologize
for. Don't send the stuff you think sucks--an editor doesn't need to know
how bad you WERE--just how good you ARE.
I can't seem to settle on a realistic or cartoony art style, suggestions?
Response:
Most artists start out as an amalgam of other artists' styles. Try
to stay consistent--girls like Joe Madureira -- noses like Marc Silvestri.
You'll pull it together. Joe Mad started off as an Art Adams clone--Marc
started off as a John Buscema clone -- they developed their own style.
Most artists don't nail everyone's style so completely. You can still use
basic body shapes, nose shapes etc. to start with and then try and render
the final product like somebody else --sometimes a different artist in
different panels. Even when I'm looking at a certain artist it ends up
looking like I did it because there's so much of myself that I bring to
the table. [Don't confuse this with downright swiping. Once you've established
a style you are comfortable enough with, work hard to develop it as far
from the source as possible.]
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